Discussion of Crytek's Crysis games
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NEW! FOR WARHEAD: CCC 3.00 With Config Switcher
Here is the DOWNLOAD LINK:
[CCC] CUDAAWTS v3.00 Warhead" DOWNLOAD
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This package includes:
-CCC v3.00 Installer for Configs + AI
-CCC v3.00 Config Switcher
-Goodies folder with... well, Goodies.
-and a DO NOT README.txt
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Directions:
For Switcher:
1. Run config Switcher, Set Parameters, then hit "Switch!" Button.
2. The config will be created in the same location as the Switcher, so Copy and paste i tinto your Main Crysis WArhea dinstall directory.
3. ????
4. Profit? You're Done. Go Play.
For Installer:
1. Run CCC v3.00 Installer file, Set Parameters and hit "Next" to continue through the pages, and repeat...
2. When on AI Installer Page, Select AI tweak (if you want one, it will replace Delta difficulty) and TRY to select the TOD and hit "Next" until you hit "Finish".
3. ????
4. Profit? You're Done. Go Play.
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Enjoy.
Cuban Ultima Doom Arch Assassin Taowolf Sword's Custom Crysis Config [CCC] v2.21!
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Overview:
An easy-to-use installer/uninstaller and OFFICIAL SUPPORT THREAD for Cuban-Ultima-Doom-Arch-Assassin-Taowolf-Sword's Custom Crysis Config [CCC] Tweak v2.21.
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Features:
-Allows the user to select DX9.0 or DX10 Configuration files;
-Allows the user to select a Configuration file according to their computer's performance;
-Injects UltimaRage's Time of Day modification, if selected;
-Allows the user to add Doomlord or Assassin's AI Tweaks.
-Optimized code.
-Fixed compatibility issues on Windows Vista machines, with UAC enabled.
-Allows user to revert the installation completely, without having to back up their entire Crysis folder
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Installer Screenshots:


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Additional Credits:
-Cuban_Legend (Original/Legacy config structure)
-UltimaRage (TODs)
-Doomlord52 (AI Tweaks)
-Arch (Installer Programmer)
-The Assassin 47 (Custom Realsitic Shadow Tweaks)
-Taowolf51 (Hybrid HDR and Visual Optimizations to TOD)
-SwordSaintSlayer (Tweaking expertise and Rigorous ATi Level Testing)
For having so much faith in this project
Thanks guys!
Special Thanks to:
--Arch--
For having patience with us while MAKING the PERFECT PROGRAM INSTALLER for the Config!
-- MADBORIS--
(cvar chart)
--The Crysis Community--
For such great and helpful feedback on previous bug/glitches!
All the fans and supporters, this would be nothing without you guys!
And for letting us know what you want, so we could make it PERFECT! ![]()
===========================
Important Notes
--CUDAATS 2.21 FAQ--
===========================
HOW TO INSTALL, THE VIDEO TUTORIAL![By Arch]
Here's a video, showing how I install the CCC pack on my system, from start to finish.
Of course, you should only follow this tutorial if you're having problems.
How-to install CCC, the right way.WATCH HERE!
Things you'll need:
-Powerarchiver 2007
-UAC turned off (See method 4)
-Administrator rights
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HOW DO I INSTALL?
1. Start the Installer, run through it and when its done...
2. Play the game, and ENJOY.
3. BUT BEFORE you get lost in all the Awesome Crysis Graphics and Smoother Framerates:
COME BACK to this Thread:(v2.21 Support Thread):
http://www.incrysis.com/forums/viewtopic.php?id=23117
And post your:
1. PC Specs
2. LVL-config used
3. Performance gained/lost (how much FPS)?
4. Your Resolution + average min/max FPS with the Crysis GPU Benchmark.
-from BEFORE 2.21
-and AFTER 2.21
5. Bugs/Glitch Reporting:
-Post 2-3 Screenshots where the Bug/Glitch Appear
-With Specific Directions to where/when the bug/glitch occurs.
6. Any Comments or Suggestions!
* the above info is EXTREMELY USEFUL.*
-It allows US and EVERYONE ELSE viewing this Thread to gain an idea of the average performance the v2.21 configs offers to a specific Hardware. Within the wide variety of PC Hardware the CCC users play with.
-Helps me determine how much further tweaking would be ideal for future installments of the CCC. Using the FPS/Resolution figures given by the CCC users.
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HOW DO I PICK WHICH LVL TO USE?
Here is how you pick(trial and error works too):
*You can switch the LVL config you want at any time just Reinstall and do not select the TOD.*
LVL-1 = VERY-LOW (For 'Low-end' PC.) [CPU]x1 [RAM]1GB Min [GPU]8600/8500 256MB and up.
LVL-2 = LOW (For 'Slow' Gaming-PC's.) [CPU]x2 [RAM]1GB [GPU]8800GT 256-320MB, 7950GT & up
LVL-3 = MEDIUM (For'Good' Gaming-PC.) [CPU]x2 [RAM]2GB & up [GPU]8800GT/GTS [old]320-640MB
LVL-4 = HIGH (For 'Great' Gaming-PC.) [CPU]x2-x4 [RAM]2GB & up [GPU]8800GT/GTS [g92]512 & up
LVL-5 = HIGH+(For 'Great' Gaming-PC.) [CPU]x2-x4 [RAM]2GB & up [GPU]8800GT/GTS [g92]512 & up
LVL-6 = VERYHIGH (FOR FUTURE Gaming PCs)[CPU]x2-4 [RAM]2GB-4 & up [GPU]8800Ultra & up.
*NOTE*For [GPU]'s, the equivalent or nearest match (performance-wise) using:
Last-Generation (8x00 or 7x00 Nvidia Series or ATi GFX Cards), or
Current-Generation (9x00 or 2x0 Nvidia Series or ATi GFX Cards) Hardware is is also acceptable.
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MUST READ!
-You MUST have the .NET Framework 2.0 installed in order to run this program!
-YOU MUST START A NEW GAME, if you install the TOD!
- IF YOUR ON VISTA! You need to DISABLE the UAC!
The installer WILL KICK YOU in the face if it's on. Yes I made it do that on purpose.
- *When you're installing it might seem as if the installer isn't responding, just let it be.. When you're installing the ToD and if you decided to back up your files, the installation may take up to 10 minutes to complete!*
===========================
DOWNLOAD LINKS/MIRRORS
===========================
NEW v2.21 Installation DOWNLOAD !!:
Cuban_Legend's Personal Upload Mirror
RS MIRROR
CRYMOD MIRROR
-Un-rar the file with WinRar or any other Rar tool.
-Launch the Application
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OLD v1.31 Installation DOWNLOAD HERE!!:
OLD v1.31 MEGA THREAD HERE
-Un-rar the file with WinRar or any other Rar tool.
-Launch the Application
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OLD v1.3 Installation DOWNLOAD HERE!!:
-Un-rar the file with WinRar or any other Rar tool.
-Launch the Application
===========================
USER COMMENTS/TESTIMONIALS
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luciola wrote:
Just registered to post some benchmarks if anyone is interested.
At first I thought I would go for level 5, but after running some tests I'm actually tempted to go for level 3 maybe with a few tweaks since it looks really good for the fps I get.
Nice work !
deafgamer wrote:
All I can say is Wow! I remember the days when the cutscenes were a bit choppy on my computer but now runs smooth as silk. I can actually see how I'm moving faster and I can spray my gun easily into the North Koreans. The sun is great in Contact, very nice adjustments to that! I cannot wait to continue. Terrific job, you guys! Y'all went above and beyond on this one!
StevenNevets wrote:
The TOD is great, I did my own comparison and yea... Might as well not even be an option, it's that good.
The sharp shadows do look better but they also sacrifice frames. Not good when you're only on level 1-2 but if you're at 3+ with frames to spare you should go for it.
Scharnhorst wrote:
I am running a Q6600 at 3.375 GHz, Point of View Geforce GTX 280 @ 666/1388/1195 clocks and 4 gigs of Corsair DDR2 memory on an Abit IP35 mobo.
In overall I'm very satisfied with the performance of this new CCC and most of all, I immediately noticed that difference in image quality is very significant over the older 1.31. Colors are more vivid, shadows appear REALLY sharp at much longer distances than before and look generally better, and sky looks more '3d', and realistic.
Sadly, when worst comes to worst, game becomes unplayable at some points due to weird artifacting. So far I havent found any solution to this. Lowering GPU clocks back to stock values didnt fix the issue either. And as someone else reported, I am having this erratic behaviour under Vista in DX 9-rendered as well. And I'm sure its not my hardware since it only occurs when the CCC autoexec is in place on crysis main folder.
Hopefully we can get this random issue fixed
GOOD JOB WHOLE CCC TEAM!
Lestat26 wrote:
I have to say, the new ccc is the best thing ever. Level 5 if you can. The graphics, and shadow tweaks are amazing, Wow.... I was especially taken by the audio tweaks. With my headphones on , everything came alive. It really put me in the atmosphere. I can hear everything in complete separation, depth and clarity. Hearing all the things in the jungle just as if you were there.
Also, the ai tweaks (both of them) are hard, however, they are just as I have hoped. If you want to stay alive, you better have all your ducks in the row. No more run in gun, I can stay alive and do some damage for long periods of time with the right mind set. Very realistic, and fun. The ai tweaks make you value your life more when playing, a few times the ai's made me jump out of my chair in close battle! Sweet..........
Congrats to all you guys, and thanks much!
2ColdScorpio wrote:
played some in-game (finally). I must say...that dawning sun when you come to that cliff overlooking the first enemy encampment looks simply beautiful. I don't know how it was done, but CCC 2.21's ToD smokes v1.3's. My hat off to you guys.
donjuancarlos wrote:
Okay, I was up till 4 in the morning playing with this fine time-sucking mod.
MY specs:
Q6600 stock speed
8800 GT stock speed
XP
2 GB RAM
I played level 5 at 1600 x 1080 for the first few levels and it was playable! (later I switched to 1280x800). Most excellent.
A few comments on the TOD up to the Core level, where I finally called it quits 1/2 way through:
- Night is just freakin' fantastic. I loooove the lack of color in the darkness.
- The sunrise is rich, although I wish the sun itself was closer to white instead of the same color orange that its rays are. I don't know if it's possible, and it doesn't matter because I only stare at it when it first comes up, then I ignore it.
- The light during the day is superior to Crytek's because it feels so warm. The shadows are bang on perfect this time. The caveat seems to be that grass tends to look a little washed out and ends up as blobs of green. I suspect this limitation has to do with the plant textures, so I imagine not much can be done there.
- Is there a particle mod in there? It feels like there are way more birds, insects, and goop in the water.
- Also, has that film grain effect always been there? I ask this because I never noticed it before and I just switched from a CRT to an LCD.
- For the first time EVER, I saw the boat cutscene without any slowdown or pauses--and at 1600x1050! I was amazed.
- The water seems wetter and wavier now.
- The Core is colder. It appears that there are more particle effects here as well. The tradeoff here is that the more monocolor approach sacrifices depth perception. Everything looks more 2-D.
MY install was flawless and I have experienced no graphical glitches. I'll throw up benches later.
This is such a far cry from the play experience I had the first time I installed Crysis.
JasonP31 wrote:
Just installed!
No glitches/bugs seen in the installer or the benchmark runs.Looks good so far!
2ColdScorpio wrote:
I finally played some in-game (finally). I must say...that dawning sun when you come to that cliff overlooking the first enemy encampment looks simply beautiful. I don't know how it was done, but CCC 2.21's ToD smokes v1.3's. My hat off to you guys.
The AI is sweet, btw, and the damage they do reminds me a lot of Rainbow Six/Rogue Spear, where just one or two good shots could (and typically would) put you down for good.
peca wrote:
Just benchmarked my Crysis on DX9 & DX10, i'll only put the important stuff in,
DX9:
3/08/2008 2:50:07 PM - Vista
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX9 1280x1024, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: Custom
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TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 55.83s, Average FPS: 35.82
Min FPS: 22.82 at frame 1961, Max FPS: 49.07 at frame 992
Average Tri/Sec: 28606096, Tri/Frame: 798525
Recorded/Played Tris ratio: 1.15
Completed All Tests
<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>
3/08/2008 2:50:07 PM - Vista
Run #1- DX9 1280x1024 AA=No AA, 32 bit test, Quality: Custom
DX10
3/08/2008 2:46:24 PM - Vista
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX10 1280x1024, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: Custom
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 64.58s, Average FPS: 30.97
Min FPS: 19.94 at frame 1949, Max FPS: 43.23 at frame 979
Average Tri/Sec: 24710948, Tri/Frame: 797901
Recorded/Played Tris ratio: 1.15
Completed All Tests
<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>
3/08/2008 2:46:24 PM - Vista
Run #1- DX10 1280x1024 AA=No AA, 32 bit test, Quality: Custom
using level 3 config, kick arse graphics and good FPs, still glitches though
Thanks for the benchmarks... Nice rig..
Btw you are CPU limited, Try upgrading to a X2 6400 Black Edition or A Quad-Core Phenom, you have tons of ram and GPU power, just a limiting CPU. ![]()
twisted wrote:
So I just came home last night and just had try out the new config. And It,s AMAZING. Everything looks great! Now I can play at 1400-900 I can do better but I like to keep the FPS around 30. I usually have a problem with crysis since I have a 30" screen but now itīs amazing. And the AI tweak!! I played a half an hour without the koreans take a singel shot at me cause their is one rule when you play doomlords delta play stelthy or die
![]()
Crysis Looks And feels more realistic then ever before, and I LOVE IT.
You almost get scared when you think about what these can do with Warhead!
The_man550 wrote:
I'm not going to post any benches, but I can tell you it runs smooth.
I've played from the first level to harbor since yesterday with this config, and I've almost never noticed a fps drop. Graphics are amazing btw, especially when you kill those first neno koreans at the tomb yard, amazing.
Running at level 4, 1680x1050, all nvidia controls set to the absolute max
Well, overall very nice job fowks.
morphaus wrote:
NICE CCC. IM NOW RUNNIGN AT 1920X1200 4AA..AVG 35FPS so much better now..only problem artifacts and game shut down in that rez. shadow glitching, Drivers i think gtx280 sli..
nice work. From me and my friend who say it can play it now on is 8800gts... Respect.
Last edited by Cuban_Legend (23-07-2009 01:57:05)
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===========================
TOD COMPARISONS
===========================
Wasteomind's TOD comparisons in order:
Island:
--------------Vanilla-----------------------CCC with TOD---------------------CCC with TOD and colorgrading enabled.


Village:
--------------Vanilla-----------------------CCC with TOD---------------------CCC with TOD and colorgrading enabled.


Rescue:
--------------Vanilla-----------------------CCC with TOD---------------------CCC with TOD and colorgrading enabled.


Harbor:
--------------Vanilla-----------------------CCC with TOD---------------------CCC with TOD and colorgrading enabled.


Tank:
--------------Vanilla-----------------------CCC with TOD---------------------CCC with TOD and colorgrading enabled.


Mine:
--------------Vanilla-----------------------CCC with TOD---------------------CCC with TOD and colorgrading enabled.


Core:
--------------Vanilla-----------------------CCC with TOD---------------------CCC with TOD and colorgrading enabled.


Ice:
--------------Vanilla-----------------------CCC with TOD---------------------CCC with TOD and colorgrading enabled.


Sphere:
--------------Vanilla-----------------------CCC with TOD---------------------CCC with TOD and colorgrading enabled.


Ascension:
--------------Vanilla-----------------------CCC with TOD---------------------CCC with TOD and colorgrading enabled.


===========================
ULTRA-SHARP vs REALISTIC SHADOWS COMPARISON
===========================
ToyTen wrote:
OK, here is a comparison of the 2 shadow modes:
Ultra-Sharp Shadows:
ToyTen wrote:
Thank you Cuban, It is nicer and it gives better FPS
I'll keep this Realistic Shadow mode!
===========================
SCREENSHOTS
===========================
Panoramic Sceenshots:
This one is the first level in the Crysis Total Conversion "The Creation Aude Sapere". It is using the same config, with it's own .tod created by Ultimarage in the visual style of all his other .tods for the CCC 2.21.
Island (Contact):
Rescue (Relic):

Core:

Ice:
Mine:

Sphere:

Ascension:

===========================
USER SCREENSHOTS
===========================
Posted by: Djwid63I just had to post some screenies... This config is awesome, despite the slightly lower fps than I'm used to, it performs smoothly! ![]()







Feeling a lil' cocky...
...coz' I'm the shizznit...
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Posted by: Djwid63
Here's something I made out of nothing to do... hope you like it guys!
lawlz
Last edited by Cuban_Legend (07-04-2009 12:33:55)
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===========================
"[CCC] 2.21" BENCHMARKS
===========================
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NVIDIA BenchMarks
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ATi BenchMarks
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Last edited by Cuban_Legend (03-08-2008 23:28:15)
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===========================
CHANGE LOG AND BUG FIXES
===========================
_____________________________________
Change Log & Bug Fixes
_____________________________________
Version 2.21 ~ released 7/.../2008
* [CHANGES/NEW FEATURES]:
- Back by Popular Demand "Custom Ultra-Sharp Shadows Algorithm!
- NEW Hybrid HDR! Mixing [CCC] HDR with Luxus Silentium atmospheric settings! Courtesy of Taowolf51!
- NEW Realistically Rendered Shadows! Done by Assassin47!
- NEW More Efficient Shadow Optimizations! Done by Assassin47!
- NEW More optimized LVLS 1 & 2!
- NEW Improved, Optimized and 100% UNIQUE TOD, by our very own UltimaRage!
- NEW AI Delta Difficulty Tweak by The_Assassin_47!
- NEW AI Delta Difficulty Tweak by Doomlord52!
* [INCLUDING]:
~ The "Goodies" folder installed into your main Crysis directory now includes:
~ "Beginner User Config" (give descriptions of what certain lines do and these descriptions are in the .cfg itself.)
~ Cvar Charts by MADBORIS (in Excel spreadsheet & image format)
~ NEW Custom Time of Day file; developed by Ultima:
~ Unparalleled Realism and Playability to Crysis never seen before.
~ Improved Night Time via new subtle "grain" effect.
~ Optimized Screen-Space-Ambient-Occlusion (SSAO) Effect
~ 90% Eliminated Gun/Arm Glow (SSAO side effect)
~ Slightly more Enhanced Colorgrading Effect (when turned on)
~ More balanced Overall Visuals
* [OPTIMIZED]:
- Improved/Realistically Rendered Shadows across all LVLs.
- Optimized the Old CCC Original "Ultra-Sharp" Shadows, bringing them back as well.
- LVLs 1-2 Framerates Stabilized (Optimized/Increased) Further.
* [FIXED]:
- A lot of stuff i cant remember... help remind meh pl0x.
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Version 1.31 ~ released 2/17/2008
* [CHANGES/NEW FEATURES]:
- NEW "Ultra-Realistic" Custom Time of Day file; developed by Ultima.
- The "Beginner User" Config version are now removed due to comments instability, but:
- The "Beginner User" Configs is now only ONE set included as a an extra, located in the "Goodies" folder.
* [INCLUDING]:
~ The "Goodies" folder installed into your main Crysis directory now includes:
~ "Beginner User Config" (give descriptions of what certain lines do and these descriptions are in the .cfg itself.)
~ Cvar Charts by MADBORIS (in Excel spreadsheet & image format)
~ NEW Custom Time of Day file; developed by Ultima:
~ Unparalleled Realism and Playability to Crysis never seen before.
~ Improved Night Time via new subtle "grain" effect.
~ More and IMPROVED Screen-Space-Ambient-Occlusion (SSAO) Effect
~ Completely Eliminated Gun/Arm Glow (SSAO side effect)
~ Enhanced Colorgrading Effect (when turned on)
~ More balanced Overall Visuals
* [OPTIMIZED]:
- Improved/Realistic ULTRA-SHARP Shadows Algorithm (for EVEN SHARPER shadows than before!)
- LVLs 1-2 Framerates Stabilized (Optimized/Increased) Further. 5-10 FPS increase with low-spec PCs.
* [FIXED]:
- Shadow Popping Bug
- Vegetation Sprite Popping Bug
- Per-Object MotionBlur LOD Glitch
- Object/Building/Vegetation Quality Bug
- Low Quality Distant Textures Glitch
- Increased brightness in Relic Level, to counteract extreme darkness at Dusk.
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Version 1.3 ~ released 2/5/2008
* Patch v1.1 compatible. Tested and configured to work together with Patch.
* Increased Overall performance.10-15 FPS! (3-7 FPS Increase OVER 1.2 w/MORE Graphical Goodness)with NO loss in Image-Quality (w/Patch).
* The Best Unparalleled FPS/Quality Ratio of ANY Custom Crysis Config to date.
* LVLs 1-5 Framerates Stabilized (Optimized/Increased) Further.
* [CHANGES/NEW FEATURES]:
- NEW Specifically Detailed Config-LVL System Requirements.
- NEW now in a convenient and easy-to-use professionally made installer made by Arch.
- NEW Includes the CryConfig Tool by the talented programmer Arch.
- NEW Custom Time of Day file; has been through 50 versions; developed by Ultima.
- NEW Specific DX9 and DX10 versions.
- NEW Now Config in BOTH supported Versions(system.cfg and autoexec.cfg) for ALL levels.
- NEW Levels 1-5 containing Beginner and Advanced versions.
~ The Beginner versions give descriptions of what certain lines do and these descriptions are in the .cfg itself.
~ The Advanced versions simply exclude this text.
* [INCLUDING]
- Improved/Realistic Ambient Occlusion Solution.
- Improved/Realistic Screen-Space Ambient Occlusion Solution
- Improved/Realistic High Dynamic Range Solution.
- Improved/Realistic Eye Adaptation Solution.
- Improved/Realistic ULTRA-SHARP Shadows Algorithm(with MORE Performance!)
* [OPTIMIZED]:
- Overall Performance in Water/Ocean (Physics Calculation) [+1-3.5 FPS].
- Dynamic-Decal CPU Threading Performance during Combat Situations [+0.5-1 FPS].
- Stabilized Performance During Combat Situations [+0.5-2 FPS].
- Stabilized Custom/Realistic SSAO Solution [+1.5-4 FPS].
- Metal Objects Shader Tweaked Further [+1-1.5 FPS].
- Shadow-Map Shader Tweaked Further [+0.5-2 FPS].
- Increased Texture-Filtering Quality with Zero FPS loss.
- Reduced Texture-Thrashing Occurrences Significantly.
- Significant Performance Increase in Heavily-Vegetated Areas [+1-3 FPS].
* [FIXED]:
- Over-Powering Extremely-Bright HDR.
- HDR not rendering in LVLs 1 and 2.
- Indoor Shadow-Map Glitches.
- Outdoor Oscillating Shadow-Map Glitches.
- NPC Flashlight Glitch.
- Distant Boat-Trails Particles not rendering Glitch.
- Boat-Trails have no clip (see-through) Bug.
- Distant Nuke Particles not fully rendering in LVLs 1 & 2.
- Floating Ground-Level Grass Textures Bug.
- Flashing/Flickering Vegetation Bug.
- "Orange Boxes" (wood objects) in/around red cars Bug. (w/Patch)
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Version 1.2 ~ released 22-11-2007
* [INTRODUCED]
- NEW 5-LeveL Config Structure.
- NEW Custom HDR Solution.
- NEW Custom SSAO Solution.
- NEW "True" Very High Extras.
* DX10 Color Grading Filter.
* Battle Dust
* Real 3-D Water Physic Calculation.
* Extremely-Sharp Shadows Shader.
* [OPTIMIZED]
- Physics Calculation of 3d-Water.
- Particles Rendering CPU Threads.
- Vegetation LODs further.
- Water Shaders/Reflections and Physics.
- Motion Blur.
- Depth of Field.
- Terrain-Level Textures.
- Increased Water Reflections Update Rate Significantly
* [IMPROVED]
- CPu management of particles.
- GPU management of Physics.
- Detail Textures on Far-Away Cliff and Mountains.
- Shadow-Map Quality Shader
_____________________________________
Config Authors :
-Cuban_Legend
-UltimaRage
-Doomlord52
-Arch
-The_Assassin_47
-Taowolf
-SwordSaintSlayer
http://www.incrysis.com/forums/viewtopic.php?id=23117
_____________________________________
Last edited by Cuban_Legend (27-07-2008 22:03:03)
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you guys can post now... thx for letting me post the placeholder posts.. XD
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WHOOHOO! Thanks to all of you! I'm gonna test and let you know how this works!
EDIT: Link doesn't work. Never mind. I'm gonna wait, then. Haha.
Last edited by deafgamer (27-07-2008 22:25:18)
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Excellent
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omg omg omg i feel like... i dunno.. but.. its exciting!! ![]()
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Nicely done Cuban. Thanks alot team CUDAATS.
Stickied ![]()

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Feels like it's an official team. CUDAATs. I cannot wait to see the results.
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Fine work. Superb quality.
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Cant wait. Been up all night for this. ;P
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Like I said, release is very close, basically.
A lot of hard work and heart ache has poured into this so as to have the best possible config available for you guys.
Also note, that we are not for profit, we did this because to contribute to the community freely, not to have cashed poured down our throats. So please, keep flaming to a minimum or to a complete negative for my sakes.

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How close. ![]()
Give us some hints. or screens or anything.
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Live long and prosper Sword.
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Close ais in when i get to work today, i will hand Arch the final pics for the installer and he will hand to me the TRUE FINAL INSTALLER.
THEN i will submit the DL to Filefront, it's up to them to allow it... then once it's allowed and posted up by Filefront officially were all set with a permanent download spot.
Though you can download it RIGHT after i submit it, TODAY! ...you wont have to wait until they allow it completely!
-Mocib, The installer pics are 50% done, the other 50% i can do in about 30 minutes. The article pictures are down, i now need the Article itself to be finished. All should be done by today.
-WOAH we got stickied? We are extremely honored, i think I'm tearing up a bit... ![]()
-wasteomind (our official BETA TESTER) has his hands on the BETA2 installer and is testing and hopefuly benchmarking and taking pics for me to add to this thread until i can get my own up...
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I am quite excited for this release as well! Moar fps + moar quality = CCC FTW!
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Cuban_Legend wrote:
Mocib BTW, any word if we can host the Launch Party for CCC on the InCrysis TeamSpeak, i used to be on it with NBTX (the IC irc admin) all the time, but i don't remember the TS ips and stuff to get into it anymore...
Sure you can ![]()
I have one server address for iC TeamSpeak but I don't know if it's still used. It works, though. Try to contact NBtX if there has been any updates on the iC TeamSpeak front.
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