Discussion of Crytek's Crysis games
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German magazine Gamestar have posted a new preview on Crysis. They are in German, however we will bring you a full translation and a summary of the key information shortly.





And here is a really poor Systran Translation.
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If Crysis was a sex, it would be a woman - men would be appropriate for it because of it's beauty and sharp intelligence while at the same time being afraid. But Crysis is a Game. And in such a way only the developers of this world tremble. Because this game from Germany is one of the best and blows away all other shooters.
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If that is intention, I we asks, when Cevat Yerli tells us equal to beginning of a scene from Crysis, in which a journalist tortures itself. We push the pressure-fresh "mirror" with the five-lateral report over Crytek discretely to the side. See by the glas-waende of the enormous new Frankfurt offices a RTL-2-Ka-merateam and the photo editors of a mode sheet hectically with headlights and cables jonglieren. Hear the complaints over all the work with the briefly which are approaching Games Con vention and the press - and nevertheless only very much limited compassion with new star the German medium stage. Because want three the Yerli Brue that at the point of Crytek the fame, which brings all the new, unusual tasks with itself, like nothing otherwise. Except perhaps business success and the associated technical acknowledgment in their recent project Crysis, the unofficial successor of their Debuts far Cry. we however interest us not in family history or Outfit of the Yerlis. Only one interest us: What gives it new of the vielversprechensten Shooter to the world, of Crysis?
The SINGLEPLAYER MODE
Aliens on Ice for all, which spent the past months in the world championship fever, fast a summary of the framework action of Crysis: On a jungle island in the Pacific in the near future extraterrestial ones established themselves. Under an enormous energy sign, which like a gigantic blue-white resplendent pickel dominates the center of the isle, charms the extraterrestial surreale winter land shank, in that of Raureif covered palms and tropical Gestruepp glitzern. North Korea, still communist, gets wind of the anomaly and wittert the chance to be able to show the remainder of the world finally where hammer and sichel hang: One the highly developed visitors their technology wants to abluchsen and use it for war purposes. Again the US Americans notice and send that two aircraft carriers loosely, in order to examine the situation and above all the Aliens. Also with it: It as a supersoldier Jake Dunn.
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Danger in the suit problem: They are only one humans. Thus army and secret services equip you with everything, which protects, camouflages and ballert. Core element of your equipment is the nano-suit, which stretches itself like a second skin over the their. Depending upon need that makes you faster, more strongly, more insensitively to balls or regenerates your health, warms you or lets you simply disappear. The good piece makes also invisible; in this mode you may use however no weapons. Each function of the suit is after and after in the play to be rigged and in their effect intensified. If you can umboxen at the beginning with activated strength if necessary a small palm, there is later whole jeeps, which schubsen you by the area. To the suit the weapons come. Up-to-date the developers consider whether Jake two or - like the hero in far Cry four of it rumschleppen may. Almost any Puste should be expandable. They can use mufflers, garnet throwers, goal assistance and most diverse types of ammunition. Players, who umschauen themselves more exactly between palms, sag additional Boni in.
Preserve the enemy!
Crysisteilt itself in three document. In first you must rumschlagen yourselves also equivalent two enemy's groups: with the Aliens and the north Koreans. But sometime it becomes even the most drilled communist hard liner clear that have the extraterrestial absolutely no desire to turn at the power distribution on ground connection something but equal everything under the eis-scholle to rather tear oneself. Americans and Nordkoreaner agree on a temporary co-operation. Starting from the second act pulls one together against the intruders on the island to field, in third then on the parent ship of the monsters. How intensive co-operation will be, is to depend on how many hostile soldiers switched you off in the first act: If you raved like the proverbial axe in the forest by the jungle and everyone umgenietet, which came them into the traverse, one will supply you only halfheartedly to the side and you just as halfheartedly with information. They will get no support in certain moments, leave over important any goals one you in the unclear one. If you avoided however occasionally fights, around opponents or they crept only betaeubt, are assistance and information faster and more extensively to flow. The power of the words your aids are partially normal soldiers and similarly highly sophisticated special fighters like they would be isolated there.
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The spielsweise Chinese Chang, which is not only you one while to accompany and for you with firepower to the side stand, but also with their language talent. Because each dialogue among the communists is actually led on Korean, and the lady makes the simultaneous translator for you. But thus it is not done, because Crysis tries a new beginning in things "telling". Instead of to the player forward as used an intermediate sequence to set, in order to connect individual sections, one wants to explain the connections to you in other kind and to steer you in such a way by the Shooter: The fellow combatants react to your behavior, about your view or the hit route. By additions and comments you experience sense connections or additional details. An example: They erspaehen in the distance a gigantic Alien. In some other play there would be now the camera travel supported accordingly with pompoeser music on the Ungetuem. Not so in Crysis. One of your comrades walk: "there mg towers at the flanks seem to be!" Thus strategies and new situations result from the game situations and the interaction - everything becomes more alive. Or you enter an area, on the table a plate with the remainder of a meal. Their companion in addition: "you can be not yet far, the meal are still warm." Behind it the concept momentarily of the "Look acted highly in the play development puts RK Design". Pleasantly: Also the hero remains not mutely like Gordon Freeman, but you by spoken comment of references to the mouse hand will give - similar
as in Prey.
Three times repetition-free fun
Around you and your supercomrades unfolds in the course of the action a secret. The Aliens seems somehow to have selected itself not coincidentally the earth to a frosts. Somehow you and your colleagues do not only seem to be due to the mad training locally. A master plan? Whose? Crytek wraps itself into much-saying silence and suggests only that its superior Barnes and Korea rogue Mr. Kiong have probably a common dark past. Kiong in the dialogue with Barnes: "is it it, your choosing?" Ours type: It is it, otherwise you would not play it. Their supercomrades die you also times away, if you do not watch out exactly. Whether the men are dead to live or, does not have on the large final in act 3 on the parent ship of the intruders any influence, to be won must the fight alone from you. It only becomes perhaps harder, and escape you reliably a few pretty.
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Story-details, if around you all bite in the ice. Cevat Yerli thinks that one can play Crysis about three times and re will always discover new action elements. And still another fourth time, in which the happening in Gaenze admits be might, the intensity of experiencing however is completely new. A hard core mode, which does without assistance such as compass or hair cross, is planned. One aims only over bilges and grain, navigated on the basis by noises and direct view. That, so Yerli, is however only which for absolute Koenner with steel nerves.
The MULTIPLAYER MODE
Peace? Never! The fact that also after the end of Crysis between the USA and North Korea everything is not vainly sunshine might be clear. Only by a few together borne frost boils one throws not directly all ideals over the heap. Good Vorraussetzung thus for the geif Alienartefakte up, which secure you, must transport, into your buildings and, build there into the war machine, in order to arrive to on more highly developed weapons. Won the team, which puts first main building and the point of reentry of the opposing party in debris and ash. In addition it needs however some at force. Buildings get you according to Crytek only with three explosive devices or with substantial employment of the most powerful Alien cannon small. But before you must still to that
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automatic turrets past, which are awake over the Basen and bal learn on all enemies, who dare themselves into the proximity.
Tank with Alienkanone
Power Struggle does without a class system for the soldier. At the beginning all fighters are equivalent weak, carry standard device ape and the minimum variant of the nano-suit from the main play. Their further play way defines itself over the equipment, which you add yourselves gradually thereby can you from the entire arsenal of the main play select, thus also Alienwaffen use. Which you want to always have, everything costs "prestige so mentioned POINTS", which earn themselves you exactly as in Counterstrike by opponent firings. Per Kill directly to common way many points are however not paid. How much virtual currency you in-sag, depends on how powerful your opponent was. If you settle someone, which is only with the pistol on the way approximately as a highly bred supersoldier, earn as well as nothing. Pusten it however with a popeligen starting weapon a correctly strong adversary over, the points rattle only in such a way on your virtual account. If you earned correctly powerfully, you may do itself via PDA at the operating desks of the individual buildings whole vehicles such as helicopter, tank, jeep or nozzle-claimant variable-geometry aircraft ("VTOLs so mentioned") with optional equipment - if by captured Alien artifacts possible - order. After the completion first only you can use alone the vehicle. If you want to leave it to a team colleague, you must "unlock" it first for it.
New clan fodder
Crysis wants to offer at the beginning ten power Struggle maps, which vary in the sizes. Some are put on for up to 32 players, others for smaller groups. The combat terrains are to orient themselves at those of the main play. Times you rave by pictorial tropical vegetation, times crunch harscher snow under your combat boots. Tueftler can tinker new maps with the enclosed sand box editor (already out far Cry admits). We find particularly beautiful that each server operator can rumschrauben after its Gusto at the Settings of the play. They contribute also a few Klicks, which weapons are permissible, like many points the teams in running start and so on. Which anti- Cheat program will use Crysis, is not certain however. Over it one should make oneself our opinion after however immediately thoughts. Power Struggle seems to become a quite clan-tournament-suited mode. PET
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Arg... can't... wait... for... translation... ![]()
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http://img154.imageshack.us/img154/2415 … ionds7.jpg
I used babble fish and changed a bit of the wording so it would make more sence, don't know how correct it is
. I would do more but its 4:08AM.
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Great Job dude. If you could do that for the rest that would be sweet. I'd try but it will take me yonks to find a decent OCR program to copy the german so I can translate it.

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Awsome man, thanks for the upload, and translation.
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Great read. ![]()
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Thanks matt looks execlent.
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the links are broken
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That is because this is from 2006.

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haha whoops my bad, wrong topic ![]()
don't comment on this again
Last edited by metacrix (24-02-2010 13:45:11)
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