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#1 09-08-2006 02:35:02

matthew
Administrator
Registered: 24-01-2006
Posts: 1609

Crytek Interview in Spiegel Magazine

German Magazine Spiegel has published a very indepth interview with Crytek. Again, this one is not in English, however we have a translation using Systran (not the best, but still readable)

We will bring you the original Magazine Scans shortly.

-------------------------------------------------------------


For 16 million euro three German Turks made of Frankfurt develop the computer game “Crysis”. Bill Gates praises its abilities, but in Germany they get problems: “Crysis” is a killer Game - and the government wants to forbid such plays.

Thus, if he were dead now, Cevat Yerli, it says sits on the light-grey leather sofa, back-leaned, lets the legs flabby hang and puts the head to the rear, in order to show, how would look, thus only times accepted, he would be a corpse, and now him someone would shoot in the leg - Yerli fires with thumbs and index fingers on its thigh: “That must twitch nevertheless, or?”

It moved its leg, as if it would strike a short passport.

Impact angle, projectile speed, if corpses twitch, is pure physics, unappetizingly perhaps, to change but not.

Well, it would not make a sense, on dead ones too ballern, in the real life and in the play not, there would not be also no points of extra or in such a way, but nevertheless: If Yerli already develops a computer game, in which the people shoot one on the other, and if that is represented with monster detailed, never seen diagram, if its play figures creep by the areas and each fern herb individually recognizably will, if Yerli computes each shade throw accurately, then, says it, can it of a dead one also require that like a genuine dead one behaves. Its opinion.

Like many young Turks Yerli speaks very fast, and if he excites himself still a little faster. It swallows the syllables, it makes trouble to follow it.

Cevat Yerli is joint founder and chief developer of “Crytek”, a company, which published so far only one play, but that was a world success. The play was called “far Cry”, Yerli in the year 2000 a first demo version had finished. It and its brothers scratched the last 10,000 Marks of the account, flew to the play fair E3 to Los Angeles, on the search for someone, which finances them the further development. They had success. “Far Cry” sold itself more than 2.4 million to time.

Yerli is now 28 years old, before the door parks his Mercedes Sportcoupé, one could say, it it created. Him and his brothers Faruk and Avni are equal owners and managing directors.

Zurzeit works the enterprise on the follow-up play. “Crysis” becomes it is called, end of the yearly should be it actually finished, probably however only at the beginning of of 2007. So far there are only few pictures to see, on computer fairs like the Games Convention at the end of of August in Leipzig parts of the play will be introduced, curious fans become the presentations secretly at the exhibition booth to film and it in Internet place.

The budget for “Crysis” is with 16 million euro, more than most German motion picture films so far cost.

Hightech company based, jobs production, German market leader become - actually the three brothers made everything correct. Stupid way only goes it into “Crysis” actually around the fact that the others abknallt. Young persons play such a thing gladly, parents understand such a thing not, and politicians reject such a thing.

Jugendschützer will examine “Crysis”, will become them a judgement will deliver, over it, how violent the play is and whether one may give it to young people to the hand. The German protection of children and young people law ranks among strictest Europe, the most complicated is certain it.

Each play CD, which sticks on a play magazine, needs a age release for persons under age, otherwise one the booklet may not to the kiosk. Without control may stand no CD for all accessible in the shop. Only a committee of the maintenance software examines self-check: She assigns age releases, starting from 16 for example. It can specify that only adults may buy the play, it can also say that it assigns at all no descriptor. In such cases the federal inspection station for youth-endangering media can be called, and those examines whether the play is to be indicated.

It is examined how raw the play is whether killing serves a purpose and how realistically the blood flows. A twitching corpse for example would be an indication for “starting from 18”.

Yerli finds the classifications, but in its attempt, actually meaningful everything completely, to regulate completely exactly then also again very German. “One should let parents nevertheless decide, what the children play, say” he.

The three Yerli brothers are Turks of the second generation, as children pulled or here born, long domestic become in Germany. Desire citizen, examples of a successful integration, the opposite of a Rütli train Turk, the accent rather Bavarian as Turkish. Before 20 years, when the brothers went still into Coburg to the school, they persuaded the father to buy them a computer. That must one in Germany, said the sons, without computers run here soon nothing at all more. Nearly monthly wages the computer, the family cost understood as investment into the future.

Up to this day the father had not bought in each case things, which could be transported easily, a music plant thus, but only one portable receiver, for example. It thought always, it soon again home would drive, thus back of the black sea. A portable receiver it could have carried forward. The computer meant that its at home and its future from now on in Germany lay.

Avni, the oldest brother, possesses today a German passport, the other two calls it sometimes “Hans”, if they want to annoy him, it calls the brothers then “Osman”.

Normally however it plays no role in the company at all whether Hans is called or Osman, the 100 coworkers come from 26 countries, their colloquial language are anyway English. There are constantly video conferences with colleagues in the USA, it gives since newest a small folder in the Ukraine, in Kiew.

“Crysis”, which is not play yet at all, finished, but already has the diagram representation many prices on the play fair E3 in Los Angeles received. In the scenes, which one can see, tank cars, an aircraft carrier explode burn, to Yerli praise the realistic conversion of sparks and flames. Not many companies wars virtual worlds so well, and if, then such companies come not from Germany.

Actually thus a Erfolgsstory. Three Turks from Germany conquer the world market - not from silicone Valley out, but from a factory floor over a furniture house in the peripheral area of Frankfurt, at the arterial road after Hanau.

At the same time the history of the Yerlis and their play is also the history of a large inability to understand. Yerli wants to deliver a good product - only what he understands under “well”, is somewhat complete different one than what for instance Jugendschützer mean.

“Crysis” is a Ballerspiel. “Ego Shooter” call it the players, “killer play” say many adults.

The player sees the happening over the run of his weapon. There is no perspective from above, no overview, the player is even in the middle in it in the Getümmel. By mouse and keyboard one can fire, reloads, the weapon to change, the sight screw on or with the measurer kill.

Ego Shooter do not simulate the UN security council. It concerns killing, and with “Crysis” with the probably best diagram of the world one kills. It is beautifully and brutally equally, and for Yerli that is at all no contradiction.

Diagram is a secondary virtue.

Which lets Yerli in its company program, many find widerwärtig, if not even dangerous. A play, with which one abknallt its opponents, is despicable already in principle for it - and in the detail by verse.

There are scientists, who consider plays like “Crysis” unhealthy, them believe that force plays exert a bad influence that they stir up aggressiveness and the senses blunt.

The American Dave Grossman, former military psychologist, says, one can abtrainieren oneself at the PC the natural inhibitioninhibition inhibition proper. US armed forces used the play “Doom” for training their marine.

And which with soldiers functions, says Grossman, work also with young people. It calls examples: Jonesboro and Littleton - here killed young their comrades under age, it moved, say Grossman, like in a video game.

Robert stone houses, the Amokläufer of Erfurt, possessed the probably most notorious all Ballerspiele: “Counterstrike”. After Erfurt became very popular Grossman also in Germany. Its theses offered a simple explanation for the incomprehensible: Killer plays create killers.

The juvenile authors of Columbine had played “Doom”, before they killed their schoolmates. But thousands others play Doom, without therefore to the weapon to seize. The documentary film of the film producer Michael of moorlands is called “Bowling for Columbine”: The authors were also bowlen been - just like thousands others also.

Yerli knows this discussion, it with the critics gladly times would talk, about the play, about the force at the PC and about it, which has to do by the force in the reality. He would try gladly to explain a few things but so far still nobody did not ask him - an invitation for expert hearing in the Bundestag, no discussion with scientists, no discussion with the protection of children and young people.

He believes that one cannot make oneself it so simply, but he experiences that it goes nevertheless.

In the past year, when SPD and CDU negotiated about the coalition, Maria Böhmer, Familienpolitikerin of the CDU announced itself. A prohibition of killer plays must ago, demanded it, and then were computer games - above all in addition, Maria Böhmer - in the media.

Spread by officials of a national Ministry since then, Böhmer wanted to become simply something, state secretary about, and therefore a cheap point made. Böhmer, today integration-assigned the Federal Government and Departments of State in the chancellorship, denies that their suggestion was only a PR-Gag, it fights for years against virtual cruelties, it is already Initiatorin of the campaign “red map” against force in the media.

It becomes also ever worse, says Böhmer, “gives it already now on the mobile phone”. She probably means force videos, which are exchanged from mobile phone to mobile phone, not plays.

In the coalition agreement actually it stood at the end that killer plays are to be forbidden - whereby is not completely clear, which the politicians at all by a killer play to understand and which exactly they want to now forbid: Young persons may not buy many relevant plays also under the already valid right at all.

Before a few years Yerlis company strove once around Bavarian promotion funds, the task was to copy a skin as realistically as possible. Such a thing that is considered as fast as possible as particularly tricky, because millions of fine villi must be computed dynamically, and. “Ability we”, said Yerli at that time, it got the money in prospect posed. But when the national officials noticed that the technology for the skin originates from the development of a force play, gave it to nothing at all. Also no more discussion.

Possibly the one would not have understood also at all, what the other one means. For the one is putzig and a weapon bad a skin, for the other one are both only pixel.

Yerlis first play was a killer play, the second again one, why in each case Ego Shooter?

Yerli, Sweatshirt, dark trousers, soft Puma shoes, expensive clock, sits now no longer than corpse there. It straightens up, proudly: “”, He says, “the king class. That did not think anybody to us capable of.”

It radiates. He understood the question as radix complement.

In the year 2001 the American computer specialist Mark of Prensky coined/shaped a term, it was the heading of its essay: “Digitally native, digitally immigrant”, the digital native and digital immigrants. With the native ones Prensky means the recent generation, grown up with computers, mobile phone, MP3-Playern. For the native ones handling all digital everyday life is, somewhat completely natural. They do not read operating instructions, it trust on the fact that programs and devices will already explain themselves. A generation, which moves completely naturally in Chaträumen and forums, continuously on-line and interlaces via ICQ.

Immigrant, which is those, which acquired themselves the whole computer knowledge, more or less laboriously. Those perhaps even to some extent experienced on the keys tap, already times with Ebay bought, but are differently said in the reason nevertheless still in the similar world at home, or: those do not know at all, what ICQ is at all. They experience the digitization of the world also, but they are not part of it. Like immigrants in the material world, then the immigrants in Digitalien feel always a little strangely, a little uncertain.

On the hauptschule in Coburg Yerlis teachers could not at that time begin anything with computers, them came from the similar world. Exactly the same it was on the six-form high school and afterwards on the specialized high school. The school prepared it for something, but not for what it regarded as the modern world.

Yerli began a computer science study, here, then he thought, would have to be closer her to at his reality. In the first examination it wrote, a “unsatisfactory” to five. Yerlis lecturer had wanted to hear old answers from outdated books and not what knew Yerli at new one long. It broke the study off.

Cevat Yerli, which lives immigrant worker child, in material Germany as an immigrant, it has itself arranged, sometimes collide the value conceptions, but it gets along. In the digital world however it is more native, is it at home, here knows itself it out. The professors, the politicians, parents, to who he would explain his play gladly, may be old-established Germans. In the digital world however they are strange.

Their reality is another than an inventor of computer games.

“Coming you”, says Yerli, “I shows to you which.” It leads by its company, commercial artist and programmer sits in open-plan offices, it goes past at the department for artificial intelligence, many employees carries Kapuzenpullis, nearly everything is clearly younger than thirty.

On the way Yerli, for which it goes into “Crysis” at all, explains history it invented. Thus: On an island a Alien spaceship, the player lands North Korea niches embodies a US soldier. Its task is to creep by the jungle as near as possible to the ship he is the technology of the extraterrestial ones to question intensively. Unfortunately thereby North Korea niche soldier stands in the way, also it wants from the Aliens to profit. The player can “take out” now the Koreans one after the other one, as Yerli says, i.e.: shoot.

However the Aliens turns out soon as a bad brood, as the true enemy. Who settled up to then too many Koreans, stands against the Aliens rather alone there. Mankind, then dislikes it to also always be may, must thus only times hold together, and finds Yerli, that is nevertheless a completely good message.

One does not need much tactical fate, in order to come by the play, blind force helps. One must work in the team, as Rambo the player the world will not save. Strategy, intelligent choice of the weapons, therefore go it, say Yerli, not around killing.

Afterwards, if the world is saved, one can shoot the Koreans still. But the play offers - mode to the “Deathmatch”, there goes it only taking as many opponents out as possible. And if someone kills Koreans for hours? Are death and wrong banalisiert, don't change for something there in the head of the player? “No”, Yerli says. He does not believe. Counterstrike play “a million German “”, that are nevertheless also not all mass murderer.”

That someone becomes the killer, only, because he spends hours before the PC with Ballerspielen, but there is actually no clear proof. Scientists can measure that the aggressiveness rises, while someone plays. But after short time the pro gangs calm down again. Long-term effects are still unclear.

Someone, which plays motorraces at the PC all the time, does not drive also in the real life more aggressively than other drivers, resulted in a large-scale study of the Federal Institution for roads in the long term.

'all-clear' signal thus? Ballerspiele nevertheless not dangerously?

The uneasiness remains, among other things because killing happens so naturally, so amoralisch, so banally and so whole without bad conscience.

Yerli goes to direction Studio, where six clay/tone engineers at the sound TRACK of “Crysis” tinker. The clay/tone is tremendously importantly, a jeep is real rumpeln, sheets must rascheln, and a shot in the heart should also sound itself like a shot in the heart.

One can buy tones finished, preferably in Hollywood, but one can manufacture her also. An impact on a cabbage for example is from the sound structure already times a passable basis. A hit in the meat sounds completely similar, one must the sound naturally still work on.

Yerlis of sound engineers are genuine specialists, from a dozen of components compose them at the PC the noise of each individual shot. Ball on wood sounds differently as ball on metal, pistol differently than rifle, to each fire burst draws new, other diagrams on the screen, which leave themselves, toss to pull, with resounds provided.

“Hollywood reality” calls Yerli that. A genuine rifle in the reality rattles boringly brightly and to drying, so which one cannot offer to anybody. Yerli would not come at all on the idea to ask here to moral.

It opens unfold its laptop, looks for a file, “that must you to see”. It starts a video, taken up in the spring on a computer fair in Los Angeles. Bill Gates is to be seen there, the founder of Microsoft, it held a lecture on the coming new operating system, “Windows Vista”. Of it that its new Windows becomes finished also high-complex diagram representations to clarify and in order starts he speaks gates a computer game: a Vorabversion of “Crysis”.

But it comes still better. Bill Gates lets the animation about one minute run. When it switches the play off, it says, a few hundred people listens to it to live thereby: “Cool play.”

Cool play, wow. And “amazing” gates said allegedly also still, Yerli reel in the speech back and forth, it find the straight place, do not call more rüber in the neighbour office. One of the brothers is to help with looking for. Bill Gates should be Yerlis a witness, it wants the video chip absolute to find.

He believes, he must drive only sufficient authorities, and then one believed to him. Believed that “Crysis” really cool actual and not brutally. One like gates would nevertheless otherwise not say “amazing”.

One would believe one like gates that red pixels on the screen are somewhat completely different one than blood in the reality.

Theoretically Yerli in “Crysis” could naturally do without Blutspritzer. In some other plays juices angeschossene monsters green, some companies create for the German protection of children and young people specially blood-poor play versions - and over Internet the Kids reloads then the sharper original version.

But Yerli does not want to do without: “It must bleed, is nevertheless clear”, says it, already for practical reasons: “The player wants to know whether he met.”

Blood, then says Yerli, is a “visual feedback”. More not.

In addition, Yerli says, sooo realistically is not “Crysis” now also again: “There is generally speaking play no corpse with open eyes”, says it. Whereupon it respected. “Open eyes always irritate me.”

Yerli admits that its play could be dangerous - could, mind you, and not at all times in first LINE because of the force. Is dangerous, if one loses material contacts over the play its, if it entgleitet social control.

Computer players, then say themselves a few studies, erdaddeln in addition in the long term a comparatively low frustration tolerance. All too tricky plays cannot be sold - many plays are therefore in such a way designed that each user comes relatively fast to success. And to it they get accustomed. With obstacles in the real life the players become then more badly finished.

In a Ego Shooter the player is permanently threatened, each movement can be wrong, and each error means death. In order to survive at the PC, one needs a certain Grundparanoia, a distrust in relation to the virtual environment. Some it puts study therefore near that PC players feel more easily threatened also in the reality.

Yerli sits in the conference room of Crytek, it by Beamer its Aliens demonstrated, steel combat monsters, equipped with artificial intelligence, it in each play will differently react. Yerli believes, who saw the monsters, the light effects, the natural movements of the Ungetüme, which must find “Crysis” good.

He believes that its critics are in the digital world not domestic, but only immigrants, and that they cannot correctly arrange therefore also the force. For exactly the same reason as children: They consider what they see, all too genuine.

“Crysis” could be sold only to adults, if it comes on the market. Yerli says, he finds that correct.

“Crysis”, then says Yerli “is play passport to offer” - and the reality not replace. Can it do which for it if the people do not understand that? He says: “Educating must parents, not I.”

It would not anyhow let its nephew under age “Crysis” play.


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#2 09-08-2006 02:45:51

RTsa
The H4xing Administrator
From: Finland
Registered: 10-02-2006
Posts: 11323
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Re: Crytek Interview in Spiegel Magazine

"Yerli, Sweatshirt, dark trousers, soft Puma shoes, expensive clock, sits now no longer than corpse there."

Haha!


Uh..yeah..thanks! I'll read the mag when you get it up. wink

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#3 09-08-2006 02:51:06

foofi
Crysis-HQ
From: Germany/Greece
Registered: 26-07-2006
Posts: 52
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Re: Crytek Interview in Spiegel Magazine

http://www.spiegel.de/spiegel/0,1518,430285,00.html

^^ here is the Original.

We should say that here in Germany the German politicians and Goverment have some problems with First Person Shooter. They call them "Killergames".

We all hope that Crysis will not be cutted oder indicated here - we will see. This is the biggest problem for all the Gamers here.

Greetings - foofi - Crysis-HQ

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#4 09-08-2006 05:46:52

Riithi
Crysis Shark
Registered: 04-07-2006
Posts: 166

Re: Crytek Interview in Spiegel Magazine

Not that much of a problem, just import it from holland, denmark, austria or poland.

Very very nice story though, although not much of an interview, more like a story about game industry vs politicians.

Last edited by Riithi (09-08-2006 05:47:57)

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#5 09-08-2006 08:05:18

m1ndee
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Re: Crytek Interview in Spiegel Magazine

That is far too illegible for me sad


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#6 09-08-2006 08:15:04

ICE
CryToddler
Registered: 29-03-2006
Posts: 20

Re: Crytek Interview in Spiegel Magazine

haha thanks for the attempted translation. But my brain started hurting after a few paragraphs. I need to lie down.

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#7 09-08-2006 09:00:12

xxstalker24xx
Corporal
From: United Kingdom
Registered: 15-05-2006
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Re: Crytek Interview in Spiegel Magazine

I will read it all when iam home from work, thanks sounds good.  They have 16 million euros to spend O_O well i hope we are going to get a nice case and manuale.

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#8 09-08-2006 09:01:28

Huggy_Bear
Crysis Shark
From: Melbourne, Australia
Registered: 24-06-2006
Posts: 218

Re: Crytek Interview in Spiegel Magazine

I lost it after the first paragraph....

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#9 09-08-2006 09:26:08

RTsa
The H4xing Administrator
From: Finland
Registered: 10-02-2006
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Re: Crytek Interview in Spiegel Magazine

If someone could do a better translation, it would be awesome! I know we have some guys, who know Germany...

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#10 09-08-2006 09:29:43

CryingForCrysis
Stepping Stones
From: Ohio
Registered: 01-04-2006
Posts: 3223

Re: Crytek Interview in Spiegel Magazine

I read the wholde thing! lol
Its basically about the violence in Crysis and whether its appropriate for younger people or adults Or if it turns peeps into ax weelding homicidal maniacs. I love Yerli's comeback here:
"And if someone kills Koreans for hours? Are death and wrong banalisiert, don't change for something there in the head of the player?"
"“No”, Yerli says. He does not believe. Counterstrike play “a million German “”, that are nevertheless also not all mass murderer.”"


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#11 09-08-2006 10:51:19

Chris
CryToddler
Registered: 09-08-2006
Posts: 6

Re: Crytek Interview in Spiegel Magazine

matthew wrote:

[...]

For 16 million euro three German Turks made of Frankfurt develop the computer game “Crysis”. Bill Gates praises its abilities, but in Germany they get problems: “Crysis” is a killer Game - and the government wants to forbid such plays.

[...]

Fortunately, that issue is no longer topical anymore. As you can read here (if you do understand German, of course :-P), German government does not see any necessity for banning "killergames". They point out that the current protection of minors system works well and that there is no need for tightening the law(s).

Last edited by Chris (09-08-2006 11:12:13)

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#12 09-08-2006 15:45:05

RIK
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Registered: 14-07-2006
Posts: 1621

Re: Crytek Interview in Spiegel Magazine

I am a german and it is a shame how people treat Crytek! these people don't give a damn about pc games!This article is one of those shitty articles which just should  become forgotten!!i mean,wtf is that if people describe in more than 10-15 sentences how a man(Cevat Yerli) searches for the right words which bill gates has said about them ?This sounds like they want to make him look silly and They can't believe it how sons of turkish immigrants become more and more  rich,successful and noted!

Last edited by RIK (09-08-2006 15:51:34)

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#13 09-08-2006 16:52:56

Chris
CryToddler
Registered: 09-08-2006
Posts: 6

Re: Crytek Interview in Spiegel Magazine

RIK wrote:

[...] i mean,wtf is that if people describe in more than 10-15 sentences how a man(Cevat Yerli) searches for the right words which bill gates has said about them ?This sounds like they want to make him look silly [...]

I don't think that the author's intention was to make Cevat ridiculous with the readers. The way of being proud of his success makes him just personable.

RIK wrote:

[...] They can't believe it how sons of turkish immigrants become more and more  rich,successful and noted!

Rubbish. They do only retell his incredible success story and his rise from rags to riches - nothing else.

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#14 09-08-2006 17:18:00

bullet-worm
Corporal
Registered: 24-07-2006
Posts: 268

Re: Crytek Interview in Spiegel Magazine

Thus, if he were dead now, Cevat Yerli, it says sits on the light-grey leather sofa, back-leaned, lets the legs flabby hang and puts the head to the rear, in order to show, how would look, thus only times accepted, he would be a corpse, and now him someone would shoot in the leg - Yerli fires with thumbs and index fingers on its thigh: “That must twitch nevertheless, or?”

I love translation programs! tongue

worm

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#15 09-08-2006 18:04:04

RIK
Jelly Squid
Registered: 14-07-2006
Posts: 1621

Re: Crytek Interview in Spiegel Magazine

@chris you are one of these spiegel subscribers ,right?
this is a very negative interview!The Headline is absolutely taken out of context!
the way of reporting is an absolutely disgrace, i am not the only one who thinks like that!The reader gets the feeling that the author wants to provocate them and he is against such a kind of games!he talks about morale and stuff like that!If you want to talk about ethics, then you have to abolish all the tvs and the whole media,because there is a lot of brain **** stuff which isn't suitable for children!It is not only the content which is an absurdity but rather the way of telling it by this guy!

Last edited by RIK (09-08-2006 18:06:59)

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#16 09-08-2006 19:42:56

Chris
CryToddler
Registered: 09-08-2006
Posts: 6

Re: Crytek Interview in Spiegel Magazine

RIK wrote:

@chris you are one of these spiegel subscribers ,right? [...]

Well, I do read the Spiegel from time to time, but not regularly. wink

RIK wrote:

[...] this is a very negative interview!The Headline is absolutely taken out of context!
the way of reporting is an absolutely disgrace, i am not the only one who thinks like that!The reader gets the feeling that the author wants to provocate them and he is against such a kind of games!he talks about morale and stuff like that!If you want to talk about ethics, then you have to abolish all the tvs and the whole media,because there is a lot of brain **** stuff which isn't suitable for children!It is not only the content which is an absurdity but rather the way of telling it by this guy!

Our attitudes towards this article may be different, but I think it's only the usage of many stylistic devices - like irony, sarcasm, exaggerations etc. - that make it appear as it actually does. I hope that most of the audience do see that similarly as I do and reflect about the whole thing instead of blindly trusting in the written word as many readers of e.g. the BILD (for our non-German friends: It's Germany's most popular tabloid) do.
And what we should keep in mind as well: It's just a Spiegel article, and Spiegel has normally as much to do with games as the Bible has with porn. :p

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#17 10-08-2006 03:02:19

PE2
Boring Administrator
From: Canada/Suomi
Registered: 26-03-2006
Posts: 6486

Re: Crytek Interview in Spiegel Magazine

I read some of this article...but it was just starting to get annoying hmm The translation program cannot translate the grammar very well tongue I got the main idea though, people being worried about violence in games, especially since games are becoming more realistic, etc.

** NOTE: ICE made a post!! Hasn't he been gone since...well...many months ago??! This has got to be something important! yikes **


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#18 10-08-2006 08:48:20

Kizza
Administrator
From: Australia
Registered: 06-02-2006
Posts: 4798

Re: Crytek Interview in Spiegel Magazine

Chris: I only really skimmed over the article, because the thing is barely legible, as it is, and I don't think I'd be able to pick up on the point of view of the thing...

But anyway, the thing is violence is not unique to Crysis, nor is it that much more controversial than FC, so doing yet another thing about violence in video games is exactly like Jack Thompson. It's been done before. Why did Spiegel choose Crytek, and Crysis to do this article? Some things just don't fit, like talking about the Yerli brothers' success in the gaming industry, while discussing violence in Crysis. Odd.

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#19 10-08-2006 10:53:06

ocahenwy
CryTeen
Registered: 29-06-2006
Posts: 62

Re: Crytek Interview in Spiegel Magazine

Nice article.  The translation was choppy, but still better that 98% of video game journalism in the States!

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#20 11-08-2006 02:13:05

nutcrackr
Corporal
From: Australia
Registered: 31-07-2006
Posts: 320

Re: Crytek Interview in Spiegel Magazine

ocahenwy wrote:

Nice article.  The translation was choppy, but still better that 98% of video game journalism in the States!

haha burn!

2007 confirmation this is sad

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