Discussion of Crytek's Crysis games
You are not logged in.
exactly tomservo now we know they are using dynamic ambient occlusion with indirect lightning!
great ![]()
Last edited by RIK (24-07-2006 15:13:25)
Offline
Wasn't this stated before though? The fact that Crysis has this technology? Or was the word "dynamic" not included the previous time, since that does indeed make a large difference.

Offline
No,it was called " real-time ambient maps"! but"we" ,i don't know if you guys discussed this ,too! In the the gdc demo,you can see the indirect lightning on the ceiling of the ship, for example!I think Crytek uses a similar algorithm like the dynamic ambient occlusion with indirect lightning,or they just called it real-time ambient maps,!I don't know!Fact is,they are using indirect lightning!we are on the right path to global illumination! ![]()
Edit: @ PE2 i like your signature ![]()
Last edited by RIK (24-07-2006 16:18:00)
Offline
RIK wrote:
I think Crytek uses a similar algorithm like the dynamic ambient occlusion with indirect lightning
I can't imagine they're doing BOTH in realtime, that's just crazy. Dynamic AO by itself, especially if it's full scene is enough to make a filmstrip on any machine. I mean think about the kind of math you're doing, even if its just assuming one ray per element and one dynamic light with no attenuation. I still think it's some sort of SH solution like LDPRT or something along those lines.
Offline
yes you are right,that was my second idea,that the radiance transfer uses sperical harmonics gradients to reduce all the relevant datas to a minimum like the fouriertransformation and bla bla bla ...crazy math stuff*g*!I mean otherwise it will take too much time to render all this it in real-time!
in any case we will need an absolutely high end pc unfortunately,because no one want to play this game without all this features!
Last edited by RIK (24-07-2006 17:44:43)
Offline
I'm sure this would all sound very interesting if I understood it. Do you two have any links to info about the type of "fake GI" techniques you're talking about?
Offline