inCrysis - Crysis Forums

Discussion of Crytek's Crysis games

You are not logged in.

#1 28-05-2006 14:48:09

Mech
Alien Scout
Registered: 14-04-2006
Posts: 945

Enemy Territory: Quake Wars

Enemy Territory: Quake Wars pits the armies of Earth against the invading alien Strogg in an online strategic shooter. Players choose to battle as one of five unique classes in either the EDF (Earth Defense Force -- humans) or the barbaric alien Strogg armies. Troops use 40+ conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.

http://pnmedia.gamespy.com/screenshots/pquake/32141575.jpg

http://pnmedia.gamespy.com/screenshots/pquake/shot6_medic_and_fieldops_in_trench.jpg

http://pnmedia.gamespy.com/screenshots/pquake/shot13_optionC_GDF_team.jpg

http://pcmedia.gamespy.com/pc/image/article/616/616149/enemy-territory-quake-wars-20050518015705054.jpg

http://pcmedia.gamespy.com/pc/image/article/616/616149/enemy-territory-quake-wars-20050518015659804.jpg

Product Description
Serving as the prequel to id Software’s legendary QUAKE II®, Enemy Territory: QUAKE Wars™ is the ultimate online team and objective-based multiplayer experience. Set within the epic QUAKE® universe in the year 2065, the game pits the Allied troops of the Global Defense Force (GDF) against a new Axis of Evil – the barbaric and technologically advanced Strogg - during their initial invasion of Earth.

Gamers choose to play as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.

In development at Splash Damage, co-creators of the award winning Wolfenstein: Enemy Territory, and in conjunction with id Software, Enemy Territory: QUAKE Wars employs id Software’s new MegaTexture™ graphics technology, delivering large outdoor battlefields of unrivaled detail. These life-like recreations of real-world environments are designed specifically for objective-based team combat and include realistic terrain, lighting, special effects and atmospheric conditions.

Key Features
Team-Based, Strategic Missions – Gameplay in Enemy Territory: QUAKE Wars is all about conquering and securing enemy territory, and pushing forward or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations, or execute massive assaults. The gameplay is designed to allow players of every skill level to jump into a match and make a sizeable contribution to the overall mission. Every player’s choice of character class, along with their actions play a critical role throughout as they gain rank, upgrade skills and provide specialist abilities necessary for victory.

Unique Teams and Character Classes – With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player. For example, a GDF Medic can heal and quickly revive injured or fallen soldiers on the field, while the Strogg Meditek may use a GDF corpse as a “host” body for a waiting Strogg reinforcement. Similarly, the GDF Field Ops will deploy and call-in a laser-guided strategic strike missile, while the Strogg Opressor peppers a GDF convoy with his Plasma Mortar. Players can choose one of five character classes unique to each force, including the GDF’s Soldier, Field Ops, Engineer, Ranger and Medic, or the Strogg’s Tank, Opressor, Constructor, Infiltrator, and Meditek.

Weapons, Vehicles, Deployables – The weapons, vehicles and deployables in Enemy Territory: QUAKE Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team’s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth arsenal, while the Strogg utilize a more advanced technology suitable for conquering vastly different alien worlds. The GDF use weapons, and vehicles such as machine guns, rocket launchers, armored personnel carriers, and hover-copters, among others. Conversely, the Strogg’s technology is built on the manipulation of energy and gravity and includes assets like the Hyper Blaster, Lightening Gun, a giant mech-walker, a hover tank, vertical take-off and landing Hornet, and more. Players will also utilize unique strategic assets like radar, auto targeting anti-personnel or vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.

Ground-Breaking Technology – Using id Software’s new MegaTexture™ rendering technology, Enemy Territory: QUAKE Wars renders large, highly detailed and un-tiled outdoor environments all the way to the horizon. Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather. Advanced real-time physics, and all new network code support large-scale military combat for up to 24 players through real-world locations, including deserts, glaciers, mountains, and countryside.

Links on more info can be found here:
http://planetquake.gamespy.com/enemyterritory/ (Main Site: Contains Screenies & Artwork, Game Preview, FAQs, and lots more)

http://pc.gamespy.com/pc/enemy-territory-quake-wars/ (Plenty of Articles, Interviews, Movies, News, and Previews)

http://pc.ign.com/objects/748/748377.html (Previews, News, Press realeases, Screenshots Videos, and more)

Last edited by Mech (28-05-2006 15:21:29)


http://img188.imageshack.us/img188/9996/cryengine3mech.png

Offline

 

#2 28-05-2006 14:52:09

RTsa
The H4xing Administrator
From: Finland
Registered: 10-02-2006
Posts: 11625
Website

Re: Enemy Territory: Quake Wars

Where'd you quote that from? :S

It's not nice to do that. tongue You could've just given the link and quoted a small tibit. wink


SOMEONE IS OUT TO GET ME!

Offline

 

#3 28-05-2006 15:09:05

Mech
Alien Scout
Registered: 14-04-2006
Posts: 945

Re: Enemy Territory: Quake Wars

I'm just overly excited about this game.  BF2 was a major dissapointment, this game just makes me wanna "SHOUT!"  big_smile

Edit:  Original post edited.  Now includes various links to specific previews and info.  Enjoy.  smile

P.S. - Sorry for the initial over-dose.  tongue

Last edited by Mech (28-05-2006 15:12:39)


http://img188.imageshack.us/img188/9996/cryengine3mech.png

Offline

 

#4 28-05-2006 16:05:28

RTsa
The H4xing Administrator
From: Finland
Registered: 10-02-2006
Posts: 11625
Website

Re: Enemy Territory: Quake Wars

It's still quite a big post, but I'll let that go, since you already took half of it away. wink

I hope this'll indeed be good, though I don't know if I'll get it anyway..


SOMEONE IS OUT TO GET ME!

Offline

 

#5 28-05-2006 22:04:32

PE2
Boring Administrator
From: Canada/Suomi
Registered: 26-03-2006
Posts: 6516

Re: Enemy Territory: Quake Wars

I'll consider it! I liked BF2, this looks way better big_smile

*That is a long post tongue *


http://img208.imageshack.us/img208/3158/ic10000kd0.jpg
Kizza: "Beating people with medieval lawn mowers is much more entertaining than talking about shoes, and hair and high profile amateur sex films."

Offline

 

#6 28-05-2006 23:59:51

Kizza
Administrator
From: Australia
Registered: 06-02-2006
Posts: 4798

Re: Enemy Territory: Quake Wars

Indeed, it is. This one really doesn't do it for me, for some reason. The trailer isn't much to look at, and it just looks like another quake3 team arena clone + vehicles. Which is all these games ever turn out to be, anyway.

The description up the top makes it sound like what would happen in Natural Selection and Battlefield 2 had children and then invited Stroggs over to the party.

The graphics and lighting, although nice to look at, really aren't as impressive as the text below the screenshots makes out. It just looks like the Quake 4 engine with some new things added.

The vehicles are somewhat reminiscent of Battlefield 2142. A walker? A VTOL? Then we have the standard fair tanks, jeeps and cars. The only thing that will change this for me is if I'm missing something, or it plays better than it sounds. I really don't see what all this excitement is about.

Not to mention the character classes, when looked at in a practical sense, aren't that "unique" anyway.

Offline

 

#7 29-05-2006 08:46:09

Mech
Alien Scout
Registered: 14-04-2006
Posts: 945

Re: Enemy Territory: Quake Wars

Did you even visit the previews... look at the interviews... E3 impressions...  hmm

You didn't even give this game a fair look into and began judging from its cover.  I thought the same thing, "This game looks good, but i'd rather play something like Crysis."  wink  However, i began to look into it, and i began craving a good online game that actually forces you to use TEAM worck, unlike BF2.  ET:QW actually plays similar to campaign missions, which is the uniqe gameplay feature for this title.  There is inch-by-inch detail thanks to the MegaTexture technology devised by John Carmack.  This creates one big texture 32K by 32K or 1024 Megapixels that's about 6Gb in storage size, but the uniqe thing about this new technology is that when playing in-game, it only takes up 8Mb of one's graphics RAM.  This big texture does not repeat itself anywhere on the entire map, so you will play on a one square-mile surface and never notice a similarity between one location and another.  Another uniqe feature for the two teams are that they play differently and are asymettrical (Kizza smile).  This means that no team plays alike, although this is a hard concept to ballance out, Splash damage seems to be doing it right as for what they've already shown at the E3 showfloor.  The game often looks kinda similar to the structure in BF2, but once you feel the game and play in action, you'll find out that there is no resemblence to these two games from the start.  Easy to pick up, but skillfully exciting.  This game works towards building objectives which change each time.  The goal is to move into "Enemy Territory" and push the enemy to a grim defeat.  However, this is not always the case, due to the multiple mission style online play, this forces each member to have a unique role, such as an engineer, ops, medic, and so forth.  What is special about these classes is that they actually work incredibly well into the team experience that makes this the future for online gaming.  Compared to BF2, this game will be unlike any online game ever devised.  The game's physics are a first for muliplayer gaming.  They have achieved some incredible features and each vehicle will have their own physics.  Not only that, but they behave realistically when taking damage, which is certainly a first for online gaming.  You might say, "I still don't see the major difference between this game and BF 2142.  Then when you ask anyone whoes played it at E3, they will tell you without hesitation, "You gotta play it to believe it!"

Phew... Hope my personal explination clarrifies a few things for you Kizza, but you really need to check it out more thourougly.  Here's a good short impression of the game, from E3... http://www.gamespot.com/features/6151435/p-18.html

E3 '06 Editor's choice for Next Best Shooter:
#1 - Enemy Territory: Quake Wars
#2 - Crysis
#3 - Gears of War

Side note - This game will only be developed as a PC exclusive, fanboys seem to like the idea.  tongue


http://img188.imageshack.us/img188/9996/cryengine3mech.png

Offline

 

#8 29-05-2006 09:24:16

Kizza
Administrator
From: Australia
Registered: 06-02-2006
Posts: 4798

Re: Enemy Territory: Quake Wars

Yeah, that's why I checked it out.

I read two previews, one hands-on and watched two versions of the trailer, after I saw it marked above Crysis. I was still unimpressed.

Thanks for that explanation, although it really doesn't tell me anything new. Except the texture technology. Which is downright amazing.

Offline

 

#9 29-05-2006 19:19:34

pishi
Stepping Stones
From: Boston, Massachusetts
Registered: 12-04-2006
Posts: 1056

Re: Enemy Territory: Quake Wars

Does anyone notice a difference in quality levels between the third picture and the last one? O_O


http://www.steppingstonesmod.com/ssfiles/2d/Large2.png

Offline

 

#10 29-05-2006 21:17:03

PE2
Boring Administrator
From: Canada/Suomi
Registered: 26-03-2006
Posts: 6516

Re: Enemy Territory: Quake Wars

They seem pretty much the same neutral

The last picture shows the marine's face close up, making it look better I guess hmm
There may be a small difference that I didn't notice. (the last picture seems to have a lower resolution)


http://img208.imageshack.us/img208/3158/ic10000kd0.jpg
Kizza: "Beating people with medieval lawn mowers is much more entertaining than talking about shoes, and hair and high profile amateur sex films."

Offline

 

#11 10-06-2006 19:43:17

pishi
Stepping Stones
From: Boston, Massachusetts
Registered: 12-04-2006
Posts: 1056

Re: Enemy Territory: Quake Wars

PE2 wrote:

They seem pretty much the same neutral

The last picture shows the marine's face close up, making it look better I guess hmm
There may be a small difference that I didn't notice. (the last picture seems to have a lower resolution)

Well it looks like the first one has lower texture resolutions than the other ones. But maybe it's just me.


http://www.steppingstonesmod.com/ssfiles/2d/Large2.png

Offline

 

#12 10-06-2006 20:28:18

CryingForCrysis
Stepping Stones
From: Ohio
Registered: 01-04-2006
Posts: 3223

Re: Enemy Territory: Quake Wars

I remember seeing that it will only have 24 people online at max, I can't remember where I read this, could anyone find somwhere that it says it supports 64?


http://img129.imageshack.us/img129/1381/incrysissigjpgtd3.jpg
"Marines don't die! They just go to hell and regroup!"

Offline

 

#13 10-06-2006 20:56:14

PE2
Boring Administrator
From: Canada/Suomi
Registered: 26-03-2006
Posts: 6516

Re: Enemy Territory: Quake Wars

I doubt that. It's supposed to be like a war, right? BF2 had 64 player support for that reason, I expect Quake Wars to have this as well. Having 12 on 12 max would make the online experience a bit bland neutral .


http://img208.imageshack.us/img208/3158/ic10000kd0.jpg
Kizza: "Beating people with medieval lawn mowers is much more entertaining than talking about shoes, and hair and high profile amateur sex films."

Offline

 

#14 11-06-2006 00:14:51

Mech
Alien Scout
Registered: 14-04-2006
Posts: 945

Re: Enemy Territory: Quake Wars

The limit isn't 24 players, it's considered the "sweet spot" by splash damage (developers).  There will be no cap for the multiplayer, the only limit will be the server's cap.  You can easily have 64 players in Quake Wars, but people who don't want an out of control street war like in BF2, 24-32 is recommended.  I personally choose 24 as my max when playing the game in Fall, best suits me for the teamplay aspect.  Should be quite interesting to see how it all works out though.  smile


http://img188.imageshack.us/img188/9996/cryengine3mech.png

Offline

 

#15 15-06-2006 09:46:18

kr1z
CryToddler
Registered: 15-06-2006
Posts: 12

Re: Enemy Territory: Quake Wars

Any news of the specs needed for this game?

Offline

 

#16 15-06-2006 10:53:55

CryingForCrysis
Stepping Stones
From: Ohio
Registered: 01-04-2006
Posts: 3223

Re: Enemy Territory: Quake Wars

Not yet, I think its coming the end of this year though right?


http://img129.imageshack.us/img129/1381/incrysissigjpgtd3.jpg
"Marines don't die! They just go to hell and regroup!"

Offline

 

#17 15-06-2006 17:19:43

PE2
Boring Administrator
From: Canada/Suomi
Registered: 26-03-2006
Posts: 6516

Re: Enemy Territory: Quake Wars

I'd expect around the same as it was for Quake 4, most likely a bit higher due to the multiplayer and all, plus the graphics seem to be improved somewhat. yes, no? hmm


http://img208.imageshack.us/img208/3158/ic10000kd0.jpg
Kizza: "Beating people with medieval lawn mowers is much more entertaining than talking about shoes, and hair and high profile amateur sex films."

Offline

 

#18 15-06-2006 18:12:05

CryingForCrysis
Stepping Stones
From: Ohio
Registered: 01-04-2006
Posts: 3223

Re: Enemy Territory: Quake Wars

Yeah atfirst theer were some obvious issues such as the water and the physics, but its looking pretty darn good now.


http://img129.imageshack.us/img129/1381/incrysissigjpgtd3.jpg
"Marines don't die! They just go to hell and regroup!"

Offline

 

#19 15-06-2006 18:28:14

pishi
Stepping Stones
From: Boston, Massachusetts
Registered: 12-04-2006
Posts: 1056

Re: Enemy Territory: Quake Wars

CryingForCrysis wrote:

Not yet, I think its coming the end of this year though right?

It's scheduled for Winter of this year.


http://www.steppingstonesmod.com/ssfiles/2d/Large2.png

Offline

 

#20 15-06-2006 19:16:20

PE2
Boring Administrator
From: Canada/Suomi
Registered: 26-03-2006
Posts: 6516

Re: Enemy Territory: Quake Wars

Same time as Crysis? There's some competition lol

Actually, I'll probably get both smile Enemy Territory is looking really nice, and I liked BF2, so this should be much better big_smile


http://img208.imageshack.us/img208/3158/ic10000kd0.jpg
Kizza: "Beating people with medieval lawn mowers is much more entertaining than talking about shoes, and hair and high profile amateur sex films."

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2008 PunBB